
function WMP_state_write( comm1 ) {
var i_state = comm1;
str_state = "";

if (i_state == 1) {
str_state = "Play";
}
else if (i_state == 2) {
str_state = "Pause";
}
else if (i_state == 3) {
str_state = "Stop";
}
else if (i_state == 4) {
str_state = "Buffer";
}
else if (i_state == 5) {
str_state = "Opening";
}

}
function WMP_time_write( v_pos_1, v_pos_2) {
}
function WMP_mute_write() {
if (v_i_wmp_mute == 0) {
str_mute = "SOM"
}
else {
str_mute = "MUTE"
}
}






